|
Adding to yours, as long as there's only one distressed person at any one time, kicking people off (or just giving them less system time) may work but if you have a dozen distressed people (or hundreds), it's not effective since you can only steal resources from some many other processes and then you became the nasty so and so that wrote a slow program. For interactive systems, response time is king and you have to have efficiency in mind when you do interactive programming. Matt -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Booth Martin Sent: Monday, August 15, 2005 11:15 AM To: RPG programming on the AS400 / iSeries Subject: RE: Efficiency vs effectiveness (WAS: Force EOF in a Subfile) I liked that reply. :) May I add to it? Using your story, lets focus on what is effective, not what is efficient. You have a distressed person out there, quite possibly in danger. When that bell rings the machine better go into "lets take care of this person fast" mode. That is the only issue. Response time becomes paramount. Forget efficiency, cut through the clutter, get responses fast, whatever the cost in efficiency. If you have to kick off the bill collectors, kick em off, and don't even stop to apologize. But give them response time. Thats effective but certainly not efficient.. <snip>
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.