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Dan,

> I think I know the answer to this, but is there a *NODEBUGIO-like
> option for the RPG-III compiler like there is for the RPG-IV compiler?
>  Or some other way to effect it?  

Why beat your head against the wall with RPG III limitations?  I mean,
it has been over a decade already.  My general recommendation would be
to move the program to RPG IV, adding *SrcStmt and *NoDebugIO, then
work on debugging it.

In my view, if a RPG III style program needs *any* work, it should be
converted to RPG IV ast the first step.

But then, I don't have vendor code to deal with either...

Doug


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