× The internal search function is temporarily non-functional. The current search engine is no longer viable and we are researching alternatives.
As a stop gap measure, we are using Google's custom search engine service.
If you know of an easy to use, open source, search engine ... please contact support@midrange.com.



It seems a bit lazy to me, not foolish. I mean why put all that extra stuff
into a program? I see people doing this primarily because they're not sure
which option to select. In that case, I think it's foolish. *SOURCE, *LIST,
or *COPY is always the right choice. Programmers should pick the one that
they want to use most and change their compiler default to that value. Then
they only need to prompt for the change when the other choice is desired.
Putting *LIST into a program via *ALL when only *SOURCE is needed, is
overkill.
Of course this opinion is based on 1995 technology--when IBM was delivering
the debugger with RPG IV. Back then we were talking in terms of hundreds of
megabyte drives. Today with hundreds of gigabyte drives, perhaps space isn't
an issue.  I know I just installed a 100GB drive on my old ThinkPad. So now
my ThinkPad has approximately 3 times the storage of the 400 that I use. I'd
do the same to the 400 but I think I'd rather make a down payment on a
second home instead of adding a few gig of dasd to my 400. <vbg> and <tic>

-Bob Cozzi
www.RPGxTools.com
If everything is under control, you are going too slow.
- Mario Andretti


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Wilt, Charles
Sent: Thursday, July 14, 2005 10:58 AM
To: RPG programming on the AS400 / iSeries
Subject: RE: Regarding DBGVIEW(*STMT) in CRTBNRPG

Bob,

Just curious as to why you consider DBGVIEW(*ALL) to be foolish.

Charles Wilt
--
iSeries Systems Administrator / Developer
Mitsubishi Electric Automotive America
ph: 513-573-4343
fax: 513-398-1121
 

> -----Original Message-----
> From: rpg400-l-bounces@xxxxxxxxxxxx
> [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Bob Cozzi
> Sent: Thursday, July 14, 2005 10:54 AM
> To: 'RPG programming on the AS400 / iSeries'
> Subject: RE: Regarding DBGVIEW(*STMT) in CRTBNRPG
> 
> 
> You probably could have gotten the answers to most of these questions
> yourself in less time than writing the message to the group 
> if you'd just
> started debug on a program...
> 
> DBGVIEW has a lot of options, but you use the ones you need. 
> If you don't
> want *STMT, don't use it. Most people use *SOURCE or *LIST, 
> some (foolishly
> in my view) use *ALL. 
> If DBGVIEW(*STMT) is used, then you can still debug but you 
> don't get to see
> the source, as you read in the documentation. This basically 
> allows you to
> continue to use the OPM debugger (sometimes called the 
> "system debugger") on
> RPGIV programs.
> 
> OPTION(*SRCSTMT) is preferred in RPG IV. It causes the 
> compiler to generate
> line numbers that typically match that of SEU. Since the 
> compilers were
> written by C programmers, they didn't really care about line 
> numbers for
> source code, so they wrote compilers that generated crazy 
> line numbering at
> compile time. A large number of RPG programmers complained, 
> and IBM added
> this option to solve the problem.
> 
> -Bob Cozzi
> www.RPGxTools.com
> If everything is under control, you are going too slow.
> - Mario Andretti
> 


As an Amazon Associate we earn from qualifying purchases.

This thread ...

Replies:

Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.