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Hi Bob, Sorry a correction. In fact I didn't know if we could use STRISDB for RPG IV programs This way *STMT gets a credit. Thanks a lot for the valuable inputs. Regards, S.chand ----------------------------------------- date: Thu, 14 Jul 2005 09:54:17 -0500 from: "Bob Cozzi" <cozzi@xxxxxxxxx> subject: RE: Regarding DBGVIEW(*STMT) in CRTBNRPG You probably could have gotten the answers to most of these questions yourself in less time than writing the message to the group if you'd just started debug on a program... DBGVIEW has a lot of options, but you use the ones you need. If you don't want *STMT, don't use it. Most people use *SOURCE or *LIST, some (foolishly in my view) use *ALL. If DBGVIEW(*STMT) is used, then you can still debug but you don't get to see the source, as you read in the documentation. This basically allows you to continue to use the OPM debugger (sometimes called the "system debugger") on RPGIV programs. OPTION(*SRCSTMT) is preferred in RPG IV. It causes the compiler to generate line numbers that typically match that of SEU. Since the compilers were written by C programmers, they didn't really care about line numbers for source code, so they wrote compilers that generated crazy line numbering at compile time. A large number of RPG programmers complained, and IBM added this option to solve the problem. -Bob Cozzi www.RPGxTools.com If everything is under control, you are going too slow. - Mario Andretti DISCLAIMER: This email (including any attachments) is intended for the sole use of the intended recipient/s and may contain material that is CONFIDENTIAL AND PRIVATE COMPANY INFORMATION. Any review or reliance by others or copying or distribution or forwarding of any or all of the contents in this message is STRICTLY PROHIBITED. If you are not the intended recipient, please contact the sender by email and delete all copies; your cooperation in this regard is appreciated.
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