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Hi Bob,
Sorry a correction.
In fact I didn't know if we could use STRISDB for RPG IV programs
This way *STMT gets a credit.
Thanks a lot for the valuable inputs.
Regards,
S.chand
-----------------------------------------
date: Thu, 14 Jul 2005 09:54:17 -0500
from: "Bob Cozzi" <cozzi@xxxxxxxxx>
subject: RE: Regarding DBGVIEW(*STMT) in CRTBNRPG
You probably could have gotten the answers to most of these questions
yourself in less time than writing the message to the group if you'd
just
started debug on a program...
DBGVIEW has a lot of options, but you use the ones you need. If you
don't
want *STMT, don't use it. Most people use *SOURCE or *LIST, some
(foolishly
in my view) use *ALL.
If DBGVIEW(*STMT) is used, then you can still debug but you don't get to
see
the source, as you read in the documentation. This basically allows you
to
continue to use the OPM debugger (sometimes called the "system
debugger") on
RPGIV programs.
OPTION(*SRCSTMT) is preferred in RPG IV. It causes the compiler to
generate
line numbers that typically match that of SEU. Since the compilers were
written by C programmers, they didn't really care about line numbers for
source code, so they wrote compilers that generated crazy line numbering
at
compile time. A large number of RPG programmers complained, and IBM
added
this option to solve the problem.
-Bob Cozzi
www.RPGxTools.com
If everything is under control, you are going too slow.
- Mario Andretti
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