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Thanks Jon -- Your lessons, and posts are always so clear and
concise... (I didn't even know you could have multiple conditions --
indicator = this > that or this < the other) See?  No "nasty numbers" 
LOL...

/CJ/

On Apr 6, 2005 10:49 AM, Jon Paris <Jon.Paris@xxxxxxxxxxxxxx> wrote:
> >> A nice feature that it also sets the indicator *Off if the evaluation is
> not true (should it be previously *On)
> 
> >> This has been available for a while, but I'm not sure of exactly when
> either...
> 
> It has been available forever - or at least as long as RPG IV has existed.
> It was in the very first release.
> 
> Since you mention it's ability to turn the indicator off if it is already
> on, it is probably worth extending your example to _preserve_ the current
> state of the indicator. e.g.
> 
> *In50 = (RRN1 > *Zero) or *In50
> 
> Of course we shouldn't be using nasty numbers anyway now should we <grin> -
> so a better example might be:
> 
> Where SubfileDisplay is a named constant with a value of 50.  If we have
> used the INDDS keyword to name our indicators, then it becomes even cleaner
> because it could read like this:
> 
> SubfileDisplay = (RRN1 > *Zero) or SubfileDisplay
> 
> P.S. Just realized that if people aren't familiar with this use of EVAL to
> set an indicator, they may not be familiar with the indicator shorthand I
> just used.  Since RPGIV understands that an indicator is a boolean
> true/false you don't need the "= *On" or "= '1'" <shudder!>.  So "If
> *In(SubfileDisplay)" is equivalent to "If *In(SubfileDisplay) = *On" - and
> "If Not *In(SubfileDisplay)" is equivalent to "If *In(SubfileDisplay) =
> *Off"
> 
> Jon Paris
> Partner400
> 
> www.Partner400.com
> www.RPGWorld.com
> 
> --
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