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>> A nice feature that it also sets the indicator *Off if the evaluation is not true (should it be previously *On) >> This has been available for a while, but I'm not sure of exactly when either... It has been available forever - or at least as long as RPG IV has existed. It was in the very first release. Since you mention it's ability to turn the indicator off if it is already on, it is probably worth extending your example to _preserve_ the current state of the indicator. e.g. *In50 = (RRN1 > *Zero) or *In50 Of course we shouldn't be using nasty numbers anyway now should we <grin> - so a better example might be: Where SubfileDisplay is a named constant with a value of 50. If we have used the INDDS keyword to name our indicators, then it becomes even cleaner because it could read like this: SubfileDisplay = (RRN1 > *Zero) or SubfileDisplay P.S. Just realized that if people aren't familiar with this use of EVAL to set an indicator, they may not be familiar with the indicator shorthand I just used. Since RPGIV understands that an indicator is a boolean true/false you don't need the "= *On" or "= '1'" <shudder!>. So "If *In(SubfileDisplay)" is equivalent to "If *In(SubfileDisplay) = *On" - and "If Not *In(SubfileDisplay)" is equivalent to "If *In(SubfileDisplay) = *Off" Jon Paris Partner400 www.Partner400.com www.RPGWorld.com
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