×

Good News Everybody!

The new search engine is LIVE!

Please report any problems to david (at) midrange.com.




I'm currently trying to do some bitwise arithmetic at V5R1.  Something
along these lines:

ALIGN_MASK       c                 x'C000'
ALIGN_LEFT       c                 x'8000'
ALIGN_RIGHT      c                 x'4000'
ALIGN_CENTER     c                 x'C000'

Now, I want to check a variable called "flags".  In Java, it's pretty
easy:

  if ((flags & ALIGN_MASK) == ALIGN_LEFT)

And in later versions of RPG, I can use the %BITAND BIF.  For V5R1, what
do you all suggest?  I can do something close using BITOFF, but for
anything more than one byte (8 bits) it's a lot of work.

Is there perhaps a C function that ANDs two values?  I'm just fishing
here so I don't have to write my own test routines.

Joe


As an Amazon Associate we earn from qualifying purchases.

This thread ...

Follow-Ups:
Replies:

Follow On AppleNews
Return to Archive home page | Return to MIDRANGE.COM home page

This mailing list archive is Copyright 1997-2026 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].

Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.