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I think you have a good point about the misleading documentation. Most other languages specify the integer types by names--e.g. short, int, long...and leave the number of bits to the implementation. Fortunately, it's mostly standardized.
That's one (of many) advantages that RPG IV has over C.
I still find myself calculating the number of bits in an API 4 B to figure out what to use in RPG. (I know, I should have memorized it by now.)
It's no worse than having to deal with passing other data types that don't exist in RPG to another language. We probably need the DWIM paramater passing convention.
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