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The Brian Meyers' book, Programming in RPG IV, got me up to speed in a week. As someone else mentioned, the D-specs are where you should probably concentrate your effort. Everything else you know will still apply, but some of the op-codes are longer (more readable.) I waited awhile until I started writing in "free-format" mode. Now it's my preferred method of programming RPG IV. However, there are many programs in "fixed-format out there, so take the baby steps... 1) RPG IV with fixed-format programming, 2) understanding procedures (vs subroutines), 3) free-format programming (since you know Java and C++, this will probably seem more "natural" to you than most), 4) using D-specs and procedure interfaces for parameter passing instead of PARM, and finally 5) the "ILE mode" of development (service programs, binding, etc.) Steps 1 & 2 are the bulk of the learning, and one week of serious effort will get you there! You already know 80% of the language... good luck, Pete! William --- rpg400-l-request@xxxxxxxxxxxx wrote: > -----Original Message----- > From: Pete Helgren [mailto:pete@xxxxxxxxxx] > Sent: Thursday, July 15, 2004 10:35 AM > To: RPG Midrange Discussion > Subject: Moving to RPGIV > > > OK, OK, Uncle!!!! > > I have to start moving to RPG IV from my "comfortable" RPG III. I already > do quite a bit of work in Java and have done stuff in C++ so, how hard can > this be, right? What I'd like to is find out how best to make the jump in > the quickest, most painless way. Most of the programming examples posted > are in RPG IV so I REALLY need to move. > > I am not a "classically trained" programmer, so an approach or reference > that is short on theory and long on practical examples is what I am after. > If you had to choose one, and at most, two resources, which would you > choose? > > Thanks. Looking forward to RPG IV ! > > Pete Helgren > Value Added Software,Inc. > 801.581.1154 x202
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