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Thanks Raul... On Tue, 22 Jun 2004 10:47:32 -0400, "Raul A Jager" <raul@xxxxxxxxxx> said: > I think eval can not be ommited if you want half adjust: > > eval(h) a = b + c; > > You can also use %dech or justa add 0.5, like this > > a = b + c + 0.5; > > michaelr_41@xxxxxxxxxxxxxx wrote: > > >I can't believe I haven't encoutered this yet. How does one perform > >half-adjust when using free format? > > > >/free > > a =(H) b + c; > > > >doesn't seem to work. Do I need to do a %DECH or something? > > > > > > > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing > list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > -- michaelr_41@xxxxxxxxxxxxxx
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