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If SQLSTT <> '00000' take the last four numbers of SQLCOD and prefix it with 'SQL'. This gives you the actual SQL error message and can be displayed using DSPMSGD SQLxxxx MSGF(QSQLMSG). Rick -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Buck Sent: Thursday, April 01, 2004 8:04 AM To: rpg400-l@xxxxxxxxxxxx Subject: Re: dynamic SQL in RPG Two suggestions: 1) In debug, look at sqlstatement to make certain there is a properly formed statement. I catch a lot of my oopsies this way. 2) Check the value of SQLSTT after the PREPARE FROM: C/EXEC SQL C+ PREPARE S1 FROM :sqlstatement C/END-EXEC if sqlstt <> '00000' // uh-oh... There is an example of dynamic SQL in the FAQ at http://faq.midrange.com Search for 'indirect' --buck
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