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Hi, Since this indicators are only set to manage the display, why not set them *off at the moment you do not need them anymore? Hence at the moment the user exits the screen and in the DDS involved, using the DDS keyword SETOF(XX). In this way in your RPG you only have to worry about the 'hopefully' very few indicators necessary to check the results of opcodes and the indicators that need to be set to manage the display. Regards, Eduard Sluis. > date: Thu, 12 Feb 2004 16:06:32 -0800 > from: CarollaT@xxxxxxxxxxxxxx > subject: Indicator 'overlay' array or data structure > > I have a simple question. I can't seem to find out how to accomplish > the > following. > > > > I have a display file that contains, for each input field, an > indicator-line > that reverse-images the field. This indicator is turned on by the > program > if the data in that field is invalid. Before I step into my > error-checking > SR, I want to turn off all of these indicators. Right now, this is > accomplished by the following: > > > > C IndOff BegSR > > C Eval *In81 = *Off > > C Eval *In82 = *Off > > C Eval *In83 = *Off > > C Eval *In84 = *Off > > C Eval *In85 = *Off > > C Eval *In86 = *Off > > C Eval *In90 = *Off > > C Eval *In91 = *Off > > C Eval *In92 = *Off > > C Eval *In93 = *Off > > C Eval *In94 = *Off > > C Eval *In95 = *Off > > C EndSR > > > > I have seen an example of this done by using an indicator array or > indicator > data structure that 'overlaid' a set of indicators, so that I could > do > something like > > > > C Eval MyInds = '000000000000' > > > > What D-spec would I need to create such a structure? > > > > Tony Carolla > > MedAmerica Billing Services, Inc. >
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