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I dont see the problem with having the parser/compiler classify the "+" or "-" as a sign symbol only when it is adjacent to a digit character. -5 // negative 5 6+ // positive 6 and never identify "- 6" as negative 6. the following rpg expression makes no sense, yet is permitted: count = count - - 5 ; 99 times out of 100 that is a coding error. yet the compiler accepts it as "count = count - -5 ; also, note that the "," cant be used in a numeric literal because the parser does not know if it is punctation or a delimeter. yet the decimal point IS recognized as such only when there is no whitespace between it and the digit characters. amt = amt + 25.5 // ok amt = amt + 25 . 5 // not ok. commas in numeric literals would help: EstWorldPopulation = 50000000000 ; // too many zeros? EstWorldPopulation = 5,000,000,000 ; // much more readable. -Steve -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Bob cozzi Sent: Tuesday, November 25, 2003 11:24 AM To: 'RPG programming on the AS400 / iSeries' Subject: RE: XFoot with Qualified DS's Then what would be the difference between this: X = +1; And this: X=+1; Does this mean X = 1, or X = X + 1? It would have been worse, in my view, if it were not consistent with C, C++, Java and other languages that use it. Bob Cozzi Cozzi Consulting www.rpgiv.com -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of M. Lazarus Sent: Tuesday, November 25, 2003 9:40 AM To: RPG programming on the AS400 / iSeries Subject: Re: XFoot with Qualified DS's At 11/25/03 08:57 AM, you wrote: >+= is a good thing to remember. Much like the optional factor 1 in the >ADD op code. Does anyone think that the shorthand syntax is a little backwards? It replaces this format: X = X + 1 with X += 1. Shouldn't it be X =+ 1? It's a little easier to visualize putting the X in between the = and + than having to reverse it. I realize that C and it's derivatives do it that way, I just think that it's a little odd. JMHO. Hans, would it be possible to have the compiler handle both ways? -mark _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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