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Bob,

If we could do that with having to do /free, /endfree, /free,
/end-free....etc,etc,blah,blah,blah

Now that would be nirvana! I know, I know, already flogging a long since
dead horse...

Cheers
Colin.W

-----Original Message-----
From: Bob cozzi [mailto:cozzi@xxxxxxxxx] 
Sent: 18 November 2003 15:30
To: 'RPG programming on the AS400 / iSeries'
Subject: RE: RPG IV release levels and complexity


Joe,
I hate the over use of semicolons too but find working around the MOVE is
relatively easy.

/FREE
  Eval  x= a+b/c;
/END-FREE
    C            MOVEL ACTNBR OLDACTH
/FREE
  Eval msg = OldActH + 'Here ya go!';
/end-fREE


<TIC>  :)


Bob Cozzi
Cozzi Consulting
www.rpgiv.com


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Joe Pluta
Sent: Tuesday, November 18, 2003 9:27 AM
To: 'RPG programming on the AS400 / iSeries'
Subject: RE: RPG IV release levels and complexity

> From: Bartell, Aaron L. (TC)
> 
> Not that I want to start another crazy thread about /Free, but these 
> comments usually come from people that haven't used it enough.  Even
Joe
> Pluta recently agreed that /Free format is a good thing after many
many
> disagreeing posts.

Careful, Aaron.  My statement was that I like the flexibility of /free, and
that I have learned to code around the lack of a MOVE opcode.  I still think
the lack of a MOVE opcode or BIF is still an unjustifiable wart on what
could be an otherwise useful syntax.

I use /free for new development.  It's great in WDSC, where you can see a
nice 60x80 rectangle, which is plenty of room for all but the most complex
procedures.  And even so, I still run into places where I wish I had the
MOVE opcode, and like Colin, I find it a pain to have to workaround this
artificial limitation - a limitation imposed by fiat by the compiler team.

So, my position hasn't really changed.  /free is good for new development,
but it sucks for legacy systems solely because of the lack of a MOVE.  Oh,
and I hate the semi-colons <grin>.

Joe

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