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Yes, let's debate this one intelligently.  I am trying to compromise 
between some people on my shop on this one.  Most of those who object, 
performance wise, against a big service program and/or a big /COPY of all 
the prototypes for the service program are those who wouldn't use a 
service program not written by them regardless.

Rob Berendt
-- 
"They that can give up essential liberty to obtain a little temporary 
safety deserve neither liberty nor safety." 
Benjamin Franklin 




"Booth Martin" <Booth@xxxxxxxxxxxx> 
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
10/15/2003 11:58 AM
Please respond to
RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>


To
<rpg400-l@xxxxxxxxxxxx>
cc

Subject
RE: Function Opinion






Why would this be any different than any regular programs? "Last in wins" 
is
a pretty well understood issue. 
 
A question that I have is about efficiency and performance. As an extreme
example lets say that there is only one huge service program. Would
efficiency and/or performance be different or worse than if we'd carefully
selected and included only the pieces that were actually used in the
application?
 
---------------------------------------------------------
Booth Martin http://www.MartinVT.com
Booth@xxxxxxxxxxxx
---------------------------------------------------------
 
-------Original Message-------
 
From: RPG programming on the AS400 / iSeries
Date: Wednesday, October 15, 2003 11:17:42 AM
To: rpg400-l@xxxxxxxxxxxx
Subject: RE: Function Opinion
 
That's fine as long as you know which developers are working on what
modules, or your change control software handles it.
 
If the modules are checked out and worked on by different developers in
their own libraries, when one of the developers create the service 
program,
they might not know about the changed module in the other developer's
library. This could result in the service program only having the changes
of the last developer to create the service program.
 
Having 1 function/service program greatly simplifies any maintenance tasks
as only one developer can work on a service program at a time.
 

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