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"Christen, Duane J." wrote: > > Barbara; > This being a C function it expects a parm to be passed by value. > If the C function prototype looks like this: > > function(float *, .... ) > > Then you must pass a pointer to a float variable > > If it looks like this: > > function(float, ..... > > Then you must pass the float variable. > Right. But when you pass a pointer-to-a-float-variable by value, this is exactly the same as passing a float variable by reference. Since the second one is the only one that RPG supports, it seems to me that it's really the only valid interpretation of the C code. Trying to do 'pointer-to-a-float-variable by value' in RPG, the best you can come up with is 'pointer-to-anything by value'. When porting between languages, the important thing is to to be as close as possible semantically, not syntactically.
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