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<Hans>
Eric made my points already, that enhancing procedural languages to 
be object-oriented is never a good idea, and you end up with 
something kludgy, like C++.
</Hans>

I think RPG would have to make an attempt at being OO before you could say
it is never a good idea.  Don't take this personally, but trying to use
newer technologies with RPG is kludgy right now.

<Hans>
Regarding the 99.9% of your code that's written in RPG, how is an OO 
language going to help that? For OO to benefit your shop, you'd have 
to rewrite your apps anyways, and so you might then just as well go 
to a true OO language.
</Hans>

You don't have to start from ground zero of an application architecture to
get immediate gains with OO.  Yes your software might be re-written over
time, but you don't have to do a complete re-write.

Aaron Bartell

-----Original Message-----
From: Hans Boldt [mailto:boldt@xxxxxxxxxx]
Sent: Monday, May 05, 2003 11:51 AM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: open source rpg compiler


Bartell, Aaron L. (TC) wrote:
> I wish so bad that I could quit using RPG and do my development in Java,
but
> the reality of it all is I exist in a shop where 99.9% of the programs are
> written in RPG.  If it doesn't get pointed out often then people won't
think
> that RPG OO is needed.  As for how hard it would be to make RPG OO, I have
> no idea - never written a compiler before.

Eric made my points already, that enhancing procedural languages to 
be object-oriented is never a good idea, and you end up with 
something kludgy, like C++.

Regarding the 99.9% of your code that's written in RPG, how is an OO 
language going to help that? For OO to benefit your shop, you'd have 
to rewrite your apps anyways, and so you might then just as well go 
to a true OO language.

Cheers! Hans


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