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For the archives, to further enlighten:

when moving alpha to a numeric field, using the example first given in this
thread, i.e. strip a numeric off the beginning of an alpha field....

given that alpha4 = '342P',

instead of this:

     moveL    alpha4       num1s0    10

Rather, you should do this:

     moveL    alpha4       alpha1    1
     move     alpha1       num1s0    10

this should always give you a positive number, as long as the 1st char of
alpha4 is a valid number.



------original message---------
>This is news to me, by the way.  I've never run into this
>before, and I'm not sure I like it!

I'm a bit surprised you haven't seen it Joe.  I ran into it many moons ago
when doing conversions.  It's one of the subtle things that trips people up
when dealing with the MOVEx opcodes.  And that's all I'm going to say on
that.

For the enlightenment of the archives, lurkers and those without access to
the web, Infocenter CD or printed manuals, here then is the V5R1 ILE RPG
Reference, page 398:




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