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agreed. -------original message---------- >Rather, you should do this: > > moveL alpha4 alpha1 1 > move alpha1 num1s0 10 To me, "alpha4" is clearly a structure: the leftmost byte is some special entity that we need to evaluate separately from the rest of the variable. To me, a structure is best represented in RPG by a data structure and not a sequence of MOVE operations. --buck
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