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You need to return a pointer to the char or in the prototype in RPG IV, use the OPTIONS(*CWIDEN) keyword on the return value. -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Steve Richter Sent: Saturday, March 29, 2003 11:39 AM To: Chat. Rpg400-L Subject: return char from c++ module to rpg module I have a C++ proc that returns a "char" to an rpg proc. It works on paper, but in practice the rpg proc is always receiving x'00' as the return variable. When I return an "int", the return value is received ok. Does anyone know how to return a "char" from C to RPG? Here are the C functions: int ReturnInt( ) { int nVlu ; nVlu = 25 ; return nVlu ; } char ReturnChar( ) { char ch ; ch = 'a' ; return ch ; } and the rpg prototypes: d ReturnInt pr 10i 0 extproc('ReturnInt__Fv') d ReturnChar pr 1a extproc('ReturnChar__Fv') and the rpg code: d ch1 s 1a d int s 10i 0 /free ch1 = ReturnChar( ) ; int = ReturnInt( ) ; /end-free When I run this code ch1 contains x'00' when it should have 'a' and int contains the correct value of 25. thanks, Steve Richter _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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