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In that scenario you then need to worry about "noun & verb." When someone names their *FILEs "APNAMES", "APNAMES1", "APNAMES2" and names their *PGMs "APNAMES", "APNAMES1", "APNAMES2" you have a recipe for disaster One source file named QAPSRC prevents those kinds of names collision. --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: Thursday, March 27, 2003 09:09:36 To: RPG programming on the AS400 / iSeries Subject: Re: Naming conventions - was ->RE: Replacing *entry plist Actually Booth, if by "compiled objects" you mean programs and files, no, they do not need a unique name. The iSeries differentiates by object type. Or you can think of it in PC terms WRKLNK '/QSYS.LIB/MYLIB.LIB/MYOBJ.*' may result in MYOBJ.PGM, MYOBJ.FILE, MYOBJ.DTAARA, etc. If by "compiled objects" you mean the RPGLE and the CL program you are right. But then that is all the more reason for keeping program source in one source physical file, to avoid name collisions. Rob Berendt -- "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin "Booth Martin" <Booth@xxxxxxxxxxxx> Sent by: rpg400-l-bounces@xxxxxxxxxxxx 03/26/2003 03:47 PM Please respond to RPG programming on the AS400 / iSeries To: <rpg400-l@xxxxxxxxxxxx> cc: Fax to: Subject: Re: Naming conventions - was ->RE: Replacing *entry plist careful! The compiled objects need unique names, too. --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: Wednesday, March 26, 2003 15:38:42 To: 'RPG programming on the AS400 / iSeries' Subject: Naming conventions - was ->RE: Replacing *entry plist I have thought about the names of my source members and objects a lot in the past couple of weeks, and being that there is such a huge limitation on the amount of chars you can use to name something I am wondering why we even use a suffix when we have the object type to do that for us?? Of course you would have to put your source in different source members like QDDSSRC, QDSPSRC, QMODSRC, QSRVSRC, QPNLSRC, QRPGLESRC, etc so they wouldn't collide in the source physical file. I wonder if that limitation (max of 10 characters for names) is ever going to get better?? Aaron Bartell_______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. .
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