|
And what possible disaster would that be? You can have a file and a
program of the same name.
Rob Berendt
--
"They that can give up essential liberty to obtain a little temporary
safety deserve neither liberty nor safety."
Benjamin Franklin
"Booth Martin" <Booth@xxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
03/27/2003 11:08 AM
Please respond to RPG programming on the AS400 / iSeries
To: <rpg400-l@xxxxxxxxxxxx>
cc:
Fax to:
Subject: Re: Naming conventions - was ->RE: Replacing
*entry plist
In that scenario you then need to worry about "noun & verb."
When someone names their *FILEs "APNAMES", "APNAMES1", "APNAMES2" and
names
their *PGMs "APNAMES", "APNAMES1", "APNAMES2" you have a recipe for
disaster
One source file named QAPSRC prevents those kinds of names collision.
---------------------------------------------------------
Booth Martin http://www.MartinVT.com
Booth@xxxxxxxxxxxx
---------------------------------------------------------
-------Original Message-------
From: RPG programming on the AS400 / iSeries
Date: Thursday, March 27, 2003 09:09:36
To: RPG programming on the AS400 / iSeries
Subject: Re: Naming conventions - was ->RE: Replacing *entry plist
Actually Booth, if by "compiled objects" you mean programs and files, no,
they do not need a unique name. The iSeries differentiates by object
type. Or you can think of it in PC terms WRKLNK
'/QSYS.LIB/MYLIB.LIB/MYOBJ.*' may result in MYOBJ.PGM, MYOBJ.FILE,
MYOBJ.DTAARA, etc.
If by "compiled objects" you mean the RPGLE and the CL program you are
right. But then that is all the more reason for keeping program source in
one source physical file, to avoid name collisions.
Rob Berendt
--
"They that can give up essential liberty to obtain a little temporary
safety deserve neither liberty nor safety."
Benjamin Franklin
"Booth Martin" <Booth@xxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
03/26/2003 03:47 PM
Please respond to RPG programming on the AS400 / iSeries
To: <rpg400-l@xxxxxxxxxxxx>
cc:
Fax to:
Subject: Re: Naming conventions - was ->RE: Replacing
*entry plist
careful! The compiled objects need unique names, too.
---------------------------------------------------------
Booth Martin http://www.MartinVT.com
Booth@xxxxxxxxxxxx
---------------------------------------------------------
-------Original Message-------
From: RPG programming on the AS400 / iSeries
Date: Wednesday, March 26, 2003 15:38:42
To: 'RPG programming on the AS400 / iSeries'
Subject: Naming conventions - was ->RE: Replacing *entry plist
I have thought about the names of my source members and objects a lot in
the
past couple of weeks, and being that there is such a huge limitation on
the
amount of chars you can use to name something I am wondering why we even
use
a suffix when we have the object type to do that for us??
Of course you would have to put your source in different source members
like
QDDSSRC, QDSPSRC, QMODSRC, QSRVSRC, QPNLSRC, QRPGLESRC, etc so they
wouldn't
collide in the source physical file.
I wonder if that limitation (max of 10 characters for names) is ever going
to get better??
Aaron Bartell_______________________________________________
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