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Doc, I am with you on this one. I know of no better way to make enemies than to lock the keyboard. I'd doubt its possible anyway in a Windows environment. But if the DDS for the screen does not have ERRSFL it will lock a terminal. I agree about the overlaying window but not F12 or F3. I prefer Enter --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: Thursday, February 20, 2003 12:40:33 To: rpg400-l@xxxxxxxxxxxx Subject: Re: Keyboard lock I'm probably going to stick my foot in it for asking this, but isn't locking the keyboard the number one user no-no? My feeling is that if the user MUST look at a message or set of messages, the messages should be thrown into a message subfile that appears in a window overlaying the screen. That way, the user can press F12 or F3 to exit, rather than hitting the Error Reset key. Just my two cents.
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