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Woo hoo! I've always used an array and a buffer data structure. This sounds like the perfect complement to overlaid arrays. > -----Original Message----- > From: Hans Boldt [mailto:boldt@ca.ibm.com] > Sent: Friday, November 22, 2002 5:05 AM > To: rpg400-l@midrange.com > Subject: Re: CL pgm and pointer variables > > > Ken Sims wrote: > > I haven't found a reasonable way other than using a pointer > to be able to > > access two difference occurrences of a MODS simultaneously; > where I am > > actually accessing the real data, not a copy. > > Then you'll enjoy RPG IV in V5R2 which introduces the concept of > array data structures. These are sort of like MODS's, but you > explicitly code the index. Thus, you can refer to multiple > occurrences (or elements) in the same expression. That makes one > fewer reason for using pointers! ;-) > > Cheers! Hans > > > > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) > mailing list > To post a message email: RPG400-L@midrange.com > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l > or email: RPG400-L-request@midrange.com > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > NOTICE: All e-mail sent to or from this e-mail address will be received or otherwise recorded by The Sharper Image corporate e-mail system and is subject to archival, monitoring, review by and/or disclosure to Sharper Image security and other management. This message is intended only for the use of the addressee and may contain information that is privileged and confidential. The contents of this message may contain personal views which are not the views of The Sharper Image. If you are not the intended recipient, dissemination of this communication is prohibited.
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