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-----Original Message----- From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On Behalf Of Gary Guthrie >What makes you think there is a one-to-one mapping of Eval Ptr = Ptr + >32 to MI's AddSpP instruction? Hi Gary, I'm presenting the MI behavior as confirmation of what I would expect to happen. Whenever the system cannot perform the instruction it should signal an exception. Adding to a null pointer is something that the system cant do and it has to tell, that is signal, the executing program of that condition. >And for the fact that you think it should signal an exception... >Consider that the compiler could be generating exception handling code >to prevent that particular error. Perhaps just to throw its own >exception - a more RPGesque exception. What kind of an exception, RPGesque or otherwise, doesnt except? :) Steve Richter
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