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It looks reasonable to me. 1.5 - 2 times the size is about right. That's not entirely because of debug info, however... even with no debug info, an ILE program will be larger. On Thu, 13 Jun 2002, Joel Fritz wrote: > I think you're right about *srcdbg. *all is part of my PDM option for > CRTBNDRPG and I just took the quick and easy way out on the RPGIV compile > and used an option that put some more debug info in the RPGIII object. The > RPGIII object is 53248 bytes compiled *lstdbg. The RPGIV object is 94208 > bytes compiled *source and 98304 bytes *list. > > This is a small, simple program. I wouldn't be surprised if it weren't > large enough to illustrate the effects of the various debug view options > accurately. >
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