|
Joe, If it helps any I'm on your side. IMHO, what we are talking about is RPG programming, not programming in general. RPG, like any other programming or spoken language, has it's strengths and weaknesses. To try to make RPG like all other languages would be like saying that all the spoken languages on earth must be the same or similar to the most used language which is Mandarin Chinese. The most used second language is English and in no way are these two languages even remotely similar. Like the Germans would ever buy into the idea that either of the above are superior! :) (BTW, I'm German, so no flames please) But back to the technical merits of the below code. Personally I would have to grab a piece of paper or read slowly doing the math to work out what is actually going on. Even the MOVE solution would require some research to determine what is actually going on. Both solutions fail when there is an increase in LOTSEQ and no increase in LOTNUMBER. Both solutions would result in overlaying data that (I presume) should be retained. Therefore, I conclude that a MOVE operation tells me that I am replacing the low order positions of the result field by the length of factor two quite clearly (RPG speaking) where the below would require the activation of more brain cells to conclude that it is doing a MOVE. To me, this is the difference between being verbose vs being succinct. Unfortunatly, being succinct requires language skills and RPG language skills are not "programming correct" enough these days. Joe Pluta wrote: > <<SNIP>> > > > eval %subst( lotnumber : > > ( %len( lotnumber ) - %len( lotseq ) ) + 1 : > > %len( lotseq ) ) = > > %editc( lotseq : 'X' ) > > > > And this is where I have to see that you and I view the issue from > completely different viewpoints. To replace MOVE LOTSEQ LOTNUMBER with the > code above is so intuitively bad to me that I doubt you and I can rationally > continue a discussion. This is a case where PC (Programming Correctness) is > taken to an absurd conclusion.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.