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I shouldn't, but I will...
Rather than bemoan the loss of MOVE in /free, why not write some procedure
wrappers that make more sense.  I mean (in the spirit of Bob's 'make it
clear') that MOVE can convert decimal to character, it can overlay some
parts of a variable, etc.  Rather than an overloaded MOVE, wouldn't my code
make more sense if it looked more like
text = decToChar(YTDSales: toCharLength);

instead of
MOVE YTDSLS TEXT

I think so.  RPG IV is already so extensible, all we really need is better
operational descriptor support for those darned decimals.

  --buck

"Thousands of geniuses live and die undiscovered --
 either by themselves or by others." -Mark Twain


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