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I shouldn't, but I will... Rather than bemoan the loss of MOVE in /free, why not write some procedure wrappers that make more sense. I mean (in the spirit of Bob's 'make it clear') that MOVE can convert decimal to character, it can overlay some parts of a variable, etc. Rather than an overloaded MOVE, wouldn't my code make more sense if it looked more like text = decToChar(YTDSales: toCharLength); instead of MOVE YTDSLS TEXT I think so. RPG IV is already so extensible, all we really need is better operational descriptor support for those darned decimals. --buck "Thousands of geniuses live and die undiscovered -- either by themselves or by others." -Mark Twain
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