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Almost--RPG pointers are all what you might think of as void, so you'd have to say @IntPoint = %addr(Buffer) + 10 * sizeoftype to increment it by the right number of bytes. > -----Original Message----- > From: Jim Langston [mailto:jlangston@celsinc.com] > Sent: Thursday, January 10, 2002 10:35 AM > To: 'rpg400-l@midrange.com' > Subject: RE: Data conversion - Binary to Character > > > Hmm.. this brings up a good question... > > If he has a pointer, and a binary value based on that pointer, > how hard would it be to do pointer math to make the pointer > point to the correct spot in the buffer? > > In C I would do something like: > int *MyInt; > MyInt = Buffer + 10; > > In RPG can you say: > @IntPoint = %addr(Buffer) + 10; ? > > Regards, > > Jim Langston > NOTICE: All e-mail sent to or from this e-mail address will be received or otherwise recorded by The Sharper Image corporate e-mail system and is subject to archival, monitoring, review by and/or disclosure to Sharper Image security and other management. This message is intended only for the use of the addressee and may contain information that is privileged and confidential. If you are not the intended recipient, dissemination of this communication is prohibited.
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