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Hmm.. this brings up a good question...

If he has a pointer, and a binary value based on that pointer,
how hard would it be to do pointer math to make the pointer
point to the correct spot in the buffer?

In C I would do something like:
int *MyInt;
MyInt = Buffer + 10;

In RPG can you say:
  @IntPoint = %addr(Buffer) + 10;  ?

Regards,

Jim Langston

-----Original Message-----
From: Jon Paris [mailto:Jon.Paris@Partner400.com]

<SNIP>
  Alternative to substring (and the one I'd use) is to use a based
field and set the pointer based on the field's offset in the buffer.


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