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Hmm.. this brings up a good question... If he has a pointer, and a binary value based on that pointer, how hard would it be to do pointer math to make the pointer point to the correct spot in the buffer? In C I would do something like: int *MyInt; MyInt = Buffer + 10; In RPG can you say: @IntPoint = %addr(Buffer) + 10; ? Regards, Jim Langston -----Original Message----- From: Jon Paris [mailto:Jon.Paris@Partner400.com] <SNIP> Alternative to substring (and the one I'd use) is to use a based field and set the pointer based on the field's offset in the buffer.
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