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I think you will have to supply some information: - What are you trying to achieve? - Why do you think you need a linked list? - Why do you think you need pointers to process this list? (And while you're at it: What is wrong with using a file in QTEMP?) There are several ways to handle lists of information in RPG (arrays, multiple occurrence data structures and, yes, files). Arrays and MODS usually have a predefined size limit. When you don't want to define the size at compile time, you will have to do your own memory housekeeping; in that case you will have to deal with pointers. A list is a linked list when elements contain one or more links to other elements. These links don't have to be pointers (in the technical sense); in an array they could be indexes to other elements; in a MODS they could be indexes to other occurrences; in a file they could be keys to other records. Joep Beckeringh ----- Original Message ----- From: <SCarter@rsrcorp.com> To: <rpg400-l@midrange.com> Sent: Tuesday, January 08, 2002 9:03 PM Subject: Help a pointer Newbie out... > I searched the archives and the FAQ for information on using pointers to > linked lists > and I did not find anything useful to ME... > that having been said can some one give me an example of using pointers for > linked lists > I have the classic list problem I know what type of data I need but i don't > know how much. > I could write the data out to a file in QTEMP and just process the file but > I did not want to do > that unless I can't wrap my brain around this pointer thing in a reasonable > amount of time. > > I want to be able to store this information in a list and then reprocess > the list how would I > do this with pointers... > D LDADS DS > D CusKeyErr 14 28 > D RefErr 29 38 > D MsgCode 39 45 > D ErrElmAry 46 93 > D ErrMsgAry 94 261
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