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Joe, Basing each key might be more lines of code -- but then again it might be less. The way you're doing it, you need to do a new set of MOVEs each time the screen is used. With based keys, you only have to do it once at the beginning. Furthermore, what happens if the program changes a function key? It's possible to do a "SETOFF" or "SETON" of *INKx keys. With the move method, you'd have to move all of the compatible keys TO the *INKC before displaying the screen, and move them back AFTER displaying the screen. This would not be necessary using pointers. I agree that if the indicators are always contiguous that basing them as a group is nicer -- but personally, I wouldn't trust that method unless it's documented by IBM to always be contiguous... Just trying to give you some possibilities to think about... On Wed, 19 Dec 2001, Joe Pluta wrote: > > In RPG400, I do 24 moves to set the command key indicators. I wanted to > reduce the lines of code, and the based array does that quite nicely. > Basing each indicator individually would actually require MORE lines of > code, because I'd have to do not only the 24 moves, but also the 24 field > definitions and the 24 pointer definitions. If it turns out that the *INKx > fields aren't contiguous anymore, I'll simply revert to the RPG400 method of > 24 moves. >
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