|
Joe,
Basing each key might be more lines of code -- but then again it
might be less. The way you're doing it, you need to do a new set of
MOVEs each time the screen is used. With based keys, you only have to
do it once at the beginning.
Furthermore, what happens if the program changes a function key? It's
possible to do a "SETOFF" or "SETON" of *INKx keys. With the move
method, you'd have to move all of the compatible keys TO the *INKC before
displaying the screen, and move them back AFTER displaying the screen.
This would not be necessary using pointers.
I agree that if the indicators are always contiguous that basing them as a
group is nicer -- but personally, I wouldn't trust that method unless it's
documented by IBM to always be contiguous...
Just trying to give you some possibilities to think about...
On Wed, 19 Dec 2001, Joe Pluta wrote:
>
> In RPG400, I do 24 moves to set the command key indicators. I wanted to
> reduce the lines of code, and the based array does that quite nicely.
> Basing each indicator individually would actually require MORE lines of
> code, because I'd have to do not only the 24 moves, but also the 24 field
> definitions and the 24 pointer definitions. If it turns out that the *INKx
> fields aren't contiguous anymore, I'll simply revert to the RPG400 method of
> 24 moves.
>
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