|
Couldn't you base them seperately, to avoid potential problems with non-contiguous memory? Example: D p_ExitKey S * D ExitKey S 1N D p_CancelKey S * D CancelKey S 1N c eval p_ExitKey = %addr(*inkc) c eval p_CancelKey = %addr(*inkl) Another possibility is to ignore the indicators being returned by the display file altogether, and instead check the AID byte to see what key was pressed. Chris Bipes posted a good example of this here: http://archive.midrange.com/rpg400-l/199908/msg00604.html And a useful follow-up to Chris' approach was posted by David Morris, here: http://archive.midrange.com/rpg400-l/199908/msg00661.html On Wed, 19 Dec 2001, Joe Pluta wrote: > C MOVEA *ZEROS PSCKEYS > C EVAL PSCKEYS(PSCKEY) = *ON > > Without this, I have to manually stuff an array, and then move the 24 > elements of the array into the 24 command key indicators. I actually do > this for RPG400 programs, but for RPGIV programs, the code above is so much > nicer. > > Joe >
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.