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> From: bmorris@ca.ibm.com > But you can't count on any storage being contiguous unless it's > actually in a data structure; this is true of any language. Barbara, how much hurt am I exposing myself to with the assumption that the *INKx indicators are contiguous? Any plans on changing that sometime in the future? It's no big deal, I just have to rewrite my "command key emulation" routine, but it's awfully nice to have been able to replace 24 moves with one by using a based pointer and assuming they are contiguous. D PSCKEYTAB S 1 DIM(24) BASED(PSCKEYPTR) D PSCKEYPTR S * INZ(%ADDR(*INKA)) C MOVEA *ZEROS PSCKEYS C EVAL PSCKEYS(PSCKEY) = *ON Without this, I have to manually stuff an array, and then move the 24 elements of the array into the 24 command key indicators. I actually do this for RPG400 programs, but for RPGIV programs, the code above is so much nicer. Joe
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