|
> Every time there is a change in the DDS of any of the Physical > files that are > being used in my RPG programs, I have to re-compile my programs. > Is there a > better solution to this? > > > > All responses will be appreciated. I try to create service programs related to each ("basic data") PF. Then the impact of a database change is minimal. There's of course an overhead in doing so, but it depends on the size of your files. You gain in terms of ease of maintenance. Example *srvpgm: Cust Procedures: CustIsValid CustGetName CustGetList a.s.o. In "my" applications i found that 80+% of all DB use is a simple setll/chain to check if a key is valid and an additional 5+% is retrieving the name/text of a given key. Replacing the file def., key def., and code required for this eases the database change process considerably.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.