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I would be grateful for any information explaining how to/reason to use and advantages of the type of compiler option below,used in RPG PGMs and where to get more information. I can find no info regarding %CRT% in any of the manuals. * *%CRT% CRTBNDRPG PGM(&PL/&N) SRCFILE(&SL/&F) SRCMBR(&N) + *%CRT% DBGVIEW(*LIST) Thanks in advance Nigel Dorsett. > ---------- > From: Wills, Mike N. (TC)[SMTP:MNWills@taylorcorp.com] > Reply To: rpg400-l@midrange.com > Sent: 17 October 2001 15:14 > To: rpg400-l@midrange.com > Subject: Compiler options in the source questions > > I have seen talk about putting compiler options in the source of the > program, but so far have been unsuccessful in finding any documentation on > it. > > How is this done? Does this mean I can set my options (DFTACTGRP(*NO) > ACTGRP(*CALLER) BNDDIR(MYBNDDIR) ) and not have to prompt every time I > want > to compile my program? > > Any reference materials would be helpful. > > Thanks > > Mike Wills > _______________________________________________ > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@midrange.com > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/cgi-bin/listinfo/rpg400-l > or email: RPG400-L-request@midrange.com > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. >
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