|
Nigel Dorsett wrote: > I would be grateful for any information explaining how to/reason > to use and > advantages of the type of compiler option below,used in RPG PGMs > and where > to get more information. I can find no info regarding %CRT% in any of the > manuals. > > * > *%CRT% CRTBNDRPG PGM(&PL/&N) SRCFILE(&SL/&F) SRCMBR(&N) + > *%CRT% DBGVIEW(*LIST) > This looks similar to the "scheme" I use. I still use the "programmer menu" with an exit program (option 3). The exit program retrieves compile options from source comments and add them to the command string before submitting the compile job.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.