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in rpg if you prototype rand() as rand, eval randomnumber = %rem(rand : high - low + 1) + low It's probably about the same amount of machine work, but it saves you having to hard code anything. It will only work for sure if the high and low values are both signed integers (the data type of rand()) or you check for overflow on the size of the range. > -----Original Message----- > From: Paul Jackson [mailto:paulgjackson@yahoo.com] > Sent: Monday, June 18, 2001 4:47 PM > To: RPG400-L@midrange.com > Subject: Re: Controlling ('rand') random number upper limit > > > Thanks to all who replied. > > I finally got the algorithm for returning a random > number within a specified range (lo,hi). > > FinalRandomNbr = ((NbrFromRandFunc / 32768) * > ((HiRange - LoRange) + 1)) + LoRange > > NbrFromRandFunc is an integer in the range 0 thru > 32767 inclusive. > It is divided by 32768 to return a number between 0 > and 1. > The result is multipied by the total number of > different values possible and LoRange is added to bump > it into the correct range. > > If there is an easier way of doing it please let me > know. > > -Paul +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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