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After you run this program, take the last random number generated and stick it somewhere. A dataqueue, a file somewhere, wherever. When you run this program again, read the last random number and use it for the seed. Regards, Jim Langston Me transmitte sursum, Caledoni! "DeLong, Eric" wrote: > > True, I added the time seed shortly after posting the example, and I too > realized that Hans' example was repeating sequences. It also occurs to me > that seeding by TIME (6.0) could be a bad idea is the program runs at the > same time every night (scheduled job). It's not hard to imagine the same > seed value being used repeatedly...... perhaps something more random like > milliseconds.... > > Eric DeLong > > -----Original Message----- > From: Paul Cunnane [mailto:paul@cunnane.net] > Sent: Wednesday, April 25, 2001 7:57 AM > To: RPG400-L@midrange.com > Subject: Re: Random Number in PRG: example > > Caveat: every time you run this, you will get the same sequence of `random' > numbers. To get more truly pseudo-random numbers, seed the generator with > (say) the result of the TIME opcode. > > I also tried this code without seeding the generator (commented out the > callp srand line), and got different, random-looking number sequences. > Maybe this is the best approach? > > -- > Paul > > ----- Original Message ----- > From: "DeLong, Eric" <EDeLong@Sallybeauty.com> > To: <RPG400-L@midrange.com> > Sent: Tuesday, April 24, 2001 9:01 PM > Subject: RE: Random Number in PRG: example > > > Ugh! That might work ok, but it's a bit dated..... If you're using RPGIV, > > give this a spin. > > > > --------------------------------------------------------------- > > H dftactgrp(*no) bnddir('QC2LE') > > D rand pr 10i 0 extproc('rand') > > D srand pr extproc('srand') > > D 10i 0 value > > D num s 10i 0 > > D i s 10i 0 > > C callp srand(123) > > C for i = 1 to 10 > > C eval num = rand > > C num dsply > > C endfor > > C eval *inlr = *on > > ---------------------------------------------------------------- > > > > > > This was right out of the archives (thanks Hans). SRAND seeds the random > > generator, and RAND returns the random numbers. MUCH simpler than the > > RPGIII code you found. > > > > hth, > > Eric DeLong +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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