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> What you said sounds right to me. If you simply want to use pointers, forget > the DIM or OCCURS and just user pointer arithmetic and be sure you don't > lose track of what you're trying to access vs what you allocated memory for. I agree with this as well. If you don't want the 9999 limit, don't use a MODS. Just use a based data structure and pointer arithmetic. This is so easy to do on the V4Rx versions that you might as well! (I used to do this on V3R2, using user spaces and a home-written "offsetptr" routine because I didn't have the ALLOC op-code or the ability to do direct pointer math, but needed a larger MODS) The use of the OCCUR op-code is awkward to say the least. Why bother with it? > My only suggestion would be to comment thoroughly enough for the next > programmer who may not be up on pointers and could go off into left field. That's true. A lot of RPG programmers will go and run and hide under the bed when they hear the word "pointer". It's too bad... But if we keep trying, eventually we'll get them to accept things like pointers, procedures, and the discovery of fire... +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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