|
Doug, I'm pretty sure Factor 1 was optional in RPGII on the S36, as
of '85 or so. I remember coding that way long before ever seeing
RPGIII or RPG/400.
Then again, I sometimes can't remember what I did yesterday, so my
memory on this may be faulty.
ED
______________________________ Reply Separator
_________________________________
Subject: Re: Clever UNIX/C Constructs
Author: "Douglas Handy" <SMTP:dhandy1@bellsouth.net> at EXCHANGE
Date: 1/2/01 9:31 AM
David,
>I have always been fond of
>ADD 1 CYOORD
>
>That one has worked since 196x...
Actually, it didn't work in the '60s or even the '70s, and that is part of
the
point. When I first started with RPG II in 1979, factor 1 was not optional,
thus you wrote:
C CYOORD ADD 1 CYOORD
As I recall, it wasn't until after RPG III on the S/38 that factor 1 became
optional in RPG II -- it may have the last release or two on the S/34, or
more
likely one of the S/36 releases.
And I always *did* prefer to leave factor 1 blank when it matched the result
field. Not so much because it was less typing (not a big deal), but because
it
was easier to read during maintenance -- you didn't have to examine the
field
names to make sure they matched. RPG field names (At least then) tended to
be
somewhat cryptic, and it is/was all too easy to "read over" a single
character
difference.
So to me RESULT += FACTOR2 *is* the equivalent of:
C ADD FACTOR2 RESULT
whereas RESULT = RESULT + FACTOR2 is the equivalent of the old:
C RESULT ADD FACTOR2 RESULT
I'd welcome this change, just as I did making factor 1 optional. Not
because it
saves typing, but because it makes "reading" source easier during
maintenance.
I suspect this will be less of an issue as more programs have "real"
variable
names which are longer than 6 characters. But OTOH, that may make one even
less
prone to pay close attention to when two variables names are extremely
similar
but not identical.
I wouldn't spend lots of my $100 for it, but then it didn't cost much
either...
Doug
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