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  • Subject: Re: Determining *DS4 support
  • From: "paul cunnane" <paul@xxxxxxxxxxx>
  • Date: Tue, 14 Nov 2000 14:10:10 -0000

> Damn right that's not going to work!  Here's a radical idea: Why
> not compile code snippets before posting?

Apologies to the list for my last posting; a result of trying to be helpful
while being too busy to test.  Believe me, it won't happen again.

> The reason this code doesn't work is because AND is a logical
> operator, not a bitwise operator.  This code snippet fails to
> compile because both of the operands to the AND operator are not
> valid indicator values.  (Even if the AND operator successfully
> compiled, the = comparison would always return *OFF since AND
> returns only values of '0' or '1'.)

My mistake.  I thought I had used AND as a bitwise operator in RPG.
Obviously it was another language.

> (Perhaps a future release of RPG may have bitwise operations, but
> that's nowhere in plan yet.)

It would be nice.

> Have a nice day.

Likewise.

--
Paul


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