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Z-Add being faster than Move all has to do with the assembly language instruction. Z-Add actually maps to a specific assembly langauge instruction, which was called ZADD, I believe, in the 80x86 series of chips, probably the same in the IBM chip (Motorolla?) I don't know what happened to the Z-Add instruction on the new RISC chips, or even if it's faster anymore. But we are talking like 2 or 3 chip cycles anyway. The reason I'm not using %Found and such is because I'm on V3R7M0 and it doesn't seem to have them. Okay, I'll go with the Eval. Incedently, who do you use 0 instead of *Zero? *Zero is just easier for me to read. Regards, Jim Langston Scott Klement wrote: > Ummm... why would Z-Add be more efficient than MOVE? That seems odd to > me. Math is slower than just moving bytes around... > > Your code doesn't look modern to me because it uses an indicator :) > You should find a way to do this that doesn't involve an indicator. > > If you're only doing a single line of code (as in your examples) I find > conditioning indicators to be just as good as if statements. But, if > you're going to do more than one line of code conditioned on that same > indicator, the "if" technique is better. > > This is how I code things like that, when I _must_ use indicators: > > c 99 eval EqSize = 0 > > or: > > c if *in99 > c eval EqSize = 0 > c endif > > I doubt I'll ever use Z-ADD again. :) > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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