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  • Subject: RE: Runtime KLIST change?
  • From: "L. S. Russell" <leslier@xxxxxxxxxxxxxxx>
  • Date: Mon, 6 Dec 1999 17:00:48 -0600 (CST)

I am alone in my shop, however you could write a utility to merge the
beautiful RPG back into the toilet paper some folks call asset.


On Mon, 6 Dec 1999, Rob Berendt wrote:

> Then what happens when the next person changes the action diagram and 
>regenerates the code?
> 
> I think more people would be better off if they generated the AS/SET source 
>into QTEMP and 
> let it compile into their object library.  - lest they be led into temptation 
>to go mess 
> with the generated code.
> 
> 
> 
> 
> 
> leslier@mail.datrek.com on 12/06/99 02:33:29 PM
> Please respond to RPG400-L@midrange.com@Internet
> To:   RPG400-L@midrange.com@Internet
> cc:    
> Fax to:       
> Subject:      RE: Runtime KLIST change?
> 
> If you look at asset generated RPG you will find the need to optimize.
> When I see a code in the main which repeats no less than 10 times and is
> not in a subr I think optimization is called for.
> I wouldn't feel the need to mess with asset code if it didn't look like
> someone had run over it with a lawnmower.
> 
> On Mon, 6 Dec 1999, Rob Berendt wrote:
> 
> > I have this point also.  Why do people insist in messing with the AS/SET 
>generated code?  
> > Do they also insist with messing with the machine code generated by the RPG 
>compiler?
> > 
> > 
> > 
> > 
> > 
> > Williamsc@technocrats.co.uk on 12/06/99 10:38:07 AM
> > Please respond to RPG400-L@midrange.com@Internet
> > To: RPG400-L@midrange.com@Internet
> > cc:  
> > Fax to:     
> > Subject:    RE: Runtime KLIST change?
> > 
> > Isnt that the point of a 4GL. You dont care about the code it generates,
> > because its generating your whole application. If your going to fiddle
> > around with the code afterwards, why bother with the 4GL?
> > 
> > >-----Original Message-----
> > >From: L. S. Russell [mailto:leslier@datrek.com]
> > >Sent: Monday, December 06, 1999 1:53 PM
> > >To: RPG400-L@midrange.com
> > >Subject: Re: Runtime KLIST change?
> > >
> > >
> > >>
> > >
> > >> Forgive me for tossing my two cents in, but obviously you 
> > >have never seen code
> > >> written by SSA. SSA, the "authors" of BPCS (Big Piece Of 
> > >Computer SH*%) use a
> > >> 4GL tool called asset to generate all their product.  If you 
> > >like I will send
> > >> an example. But trust me when I say RPG generated by this 
> > >bleeding edge
> > >> technology is the epitomy of unmaintainable code.
> > >
> > 
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