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Hans, In October Midrange Computing published a set of procedures that support dynamic storage allocation. The code uses a combination of user index and Heap/user space/*LDA storage. Are you saying that the problem with deallocation is that there is no easy way to know when storage is no longer in use? If register exit or scope messages supported a call level, it seems like it would be much easier provide this type of function in RPG. David Morris >>> boldt@ca.ibm.com 12/06/99 06:53AM >>> Excellent point. Pointers are a very low level concept in any language. (Pointers are the "goto" of data structures!) Pointers are best used within a higher-level abstraction. When implementing some higher-level data structure, such as a linked list or tree, the user of such a data structure shouldn't have to know anything about how pointers work. Here's an example: You could have a service program that implements a linked list. One procedure would "create" the linked list and return a "reference" (really a pointer) to the data structure. That reference would be passed by the user to all other procedures within that service program. The other procedures would handle searching, insertion, iteration, and deletion operations on one particular linked list. In fact, this is almost, sort of like object-oriented programming! In practice, though, even if you take this style of object- based design, the users of such a high-level data structure really can't get away completely from understanding how pointers work. In this case for example, for the linked list service program to be completely general, you'd have to deal with references to the data in each node of the list. This would be fine if the data in each node were also some form of high-level "object", but for standard RPG data types, you'd need at least to define some based variables in your program. (Actually, lately, I've been toying with the idea of how to implement some form of real object-oriented programming in RPG without having to add any language enhancements by extending the approach described above. Almost everything could be handled relatively easily except for the deallocation of object storage.) Cheers! Hans Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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