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By dead I believe he meant not executed - set at compile time D specs are "dead" E specs are "dead" OVERREACT = *OFF please "Stone, Brad V (TC OASIS)" wrote: > > A "dead" command? Oh boy.. here we go again. > > I suppose ADD is a dead command too because we have eval. Well, what if you > are incrementing a counter that you want to loop back to zero after it > maxes? With eval, error. With add, overflow and no problems. > > Please, don't start calling commands dead. It's silly. RPG is supposed to > be a dead language. (haha!) But it's still used. > > Bradley V. Stone > BVS/Tools > http://www.bvstools.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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