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  • Subject: Re: Key List in 'D" spec
  • From: John Hall <jhall@xxxxxxxxxxx>
  • Date: Fri, 10 Sep 1999 12:36:38 -0400

By dead I believe he meant not executed - set at compile time

D specs are "dead"
E specs are "dead"

OVERREACT = *OFF please

"Stone, Brad V (TC OASIS)" wrote:
> 
> A "dead" command?  Oh boy.. here we go again.
> 
> I suppose ADD is a dead command too because we have eval.  Well, what if you
> are incrementing a counter that you want to loop back to zero after it
> maxes?  With eval, error.  With add, overflow and no problems.
> 
> Please, don't start calling commands dead.  It's silly.  RPG is supposed to
> be a dead language.  (haha!)  But it's still used.
> 
> Bradley V. Stone
> BVS/Tools
> http://www.bvstools.com
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