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Rick wrote: >Does anybody know why RPG designers don't have 'key lists' in 'D' specs? It >seems to me that 'C' specs should only have "active" commands in them. Key list >(KLIST) is a dead command. This was discussed here a couple of months ago. A different idea we're thinking of is to allow coding a list of key fields directly on the keyed I/O statement, rather than requiring a klist name. You'll probably have the opportunity sometime in the future again to vote on what you want in the language. Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---
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