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Hmmm... in which version of RPG? In RPG IV, the %subst() BIF allows you to access/change the areas within a character variable without the need for a second dimension on your array. c eval A = %subst(Array(X): Y: 1) or c eval %subst(Array(X): Y: 1) = A Otherwise, simulating a two dimensional array isnt very difficult, either. In your example, you wanted an two dimentional character array, 100 x 60. So you can code it like this (and the same concept should also work in RPG III) D Array S 1A DIM(6000) c eval Array(((X-1)*60) + Y) = A or c eval A = Array(((X-1)*60) + Y) = A (or, if you're still using RPG III) E ARR 6000 1 * C X SUB 1 I C MULT 60 I C ADD Y I C MOVE A ARR,I C MOVE ARR,I A Make sense? "Rajeev Asthana" <Rajeev_Asthana@paramount.com> wrote: > > Hi All, > > Is there any way to process multi-dimensional array in RPG? > For example, there is a complile time array with 100 records and eac > record > with 60 chars. > If I want to change 35th- 50th positions of the 10th records, how ca > I do it? > > Any help is appreciated. > > Thanks in advance. > > Rajeev. > +--- | This is the RPG/400 Mailing List! | To submit a new message, send your mail to RPG400-L@midrange.com. | To subscribe to this list send email to RPG400-L-SUB@midrange.com. | To unsubscribe from this list send email to RPG400-L-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: david@midrange.com +---END
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