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>Added to that, if my file definition changes (as it sometimes does during >development stage), I'd have to make multiple changes to who knows >how many chain statements in who knows how many >programs, where with a KLIST, I could find it quickly (searching for >KLIST, obviously), make just one change, and recompile. This is a recurring theme, and one that I don't really follow. Take this example: C FExcKey Klist C Kfld FNPA C Kfld FNXX C Movel SearchNPA FNPA C Movel SearchNXX FNXX C FExcKey Chain ZSWTEXC3 81 If I add a new key to the KLIST, how will this code run without me doing something with the new field? C FExcKey Klist C Kfld FNPA C Kfld FNXX C Kfld FNUM C Movel SearchNPA FNPA C Movel SearchNXX FNXX C FExcKey Chain ZSWTEXC3 81 It seems to me that I'm going to have to hunt up all the I/O operations against this file anyway. I can't see how just changing the KLIST would make the program operate properly. What am I missing? Buck Calabro Billing Concepts Albany, NY * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is the RPG/400 Discussion Mailing List! To submit a new * * message, send your mail to "RPG400-L@midrange.com". To unsubscribe * * from this list send email to MAJORDOMO@midrange.com and specify * * 'unsubscribe RPG400-L' in the body of your message. Questions should * * be directed to the list owner / operator: david@midrange.com * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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