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If you are interested in a tree maps then you should take a look at the <https://github.com/fbuihuu/libtree> project. It has various tree implementations and the C code is VERY compatible.

I have created a wrapper for using the red black tree with character and integer keys, see <http://rpgnextgen.com/index.php?content=libtree> .

Docs at ILEDocs <http://iledocs.sourceforge.net/docs/index.php?action=mainmenu&category=1> (though this will change in the near future to iledocs.rpgnextgen.com ).

Best Regards

Mihael

On 5 July 2017 at 16:52:39 +02:00, jacobus erps <jacobus.erps@xxxxxxxxx> wrote:

Dynamic arrays for RPG have been available for many years now from at
least Mihael Schmidt and Aaron Bartell, perhaps also others I'm not
aware of. (As I said, underpublicized.)



If you're not LppEdd (Edoardo Luppi), you probably ought to at least
check out what they've already done. For reference, the most relevant

No, i'm not Edoardo.

I have investigated whats already available, and i find it somewhat lacking
in functionality, easy of use, and docs.

I'm working on a map implementation that is more like a Java TreeMap,
backed by a red-black binary tree implementation.
So the keys are sorted.




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